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Mobile & Telehealth


Smartphone applications may be an effective treatment tool for millions of patients suffering from depression, according to a study published in World Psychiatry. The study examined the safety and effectiveness of mobile apps in patients with various forms of depression.

Pediatric patients and their families using telemedicine for sports medicine appointments are able to save time and money, according to research to be presented at the American Academy of Pediatrics National Conference & Exhibition.

Researchers have developed a prototype software application using Google Glass to deliver social-skill coaching to children with autism spectrum disorder (ASD). Findings were published in Frontiers in Robotics and AI.

Patients with obstructive sleep apnea (OSA) are more likely to use continuous positive airway pressure (CPAP) when telemonitored and receiving personalized therapy adherence messages, according to a study published in the American Journal of Respiratory and Critical Care Medicine.

Fitbit and Dexcom are partnering to develop a comprehensive health and continuous glucose monitoring (CGM) smartwatch to assist individuals with diabetes in managing the chronic disease.


Recent Headlines

Noom’s diabetes prevention program recognized by the CDC

The Centers for Disease Control and Prevention (CDC) has officially recognized virtual diabetes prevention program (DPP) developed by Noom. First introduced in 2013, the program was submitted for recognition when the CDC began accepting mobile and online DPP applications in 2015.

mHealth improves HIV patient engagement, access to care

A study, published in Mobile Media & Communication, found mobile health interventions (mHealth) improve access to care and patient engagement in patients with HIV.

Telemedicine effective in assessing coma patients

Improving access to care in critically ill patients is a major factor in earlier treatment, and telemedicine could be the best option. A recent study, published in Telemedicine and e-Health, found telemedicine to be an effective tool in evaluating level on consciousness (LOC) in coma patients. 

Brain games graded an 'F' in making you smarter

Training your brain with games and applications doesn’t improve brain function according to a new study published in Frontiers in Aging Neuroscience. Researchers from Florida State University found, while the number of brain training apps have grown in popularity, their claims on improving brain function are false.

Making death reporting easy with mobile apps

Clinicians in New Hampshire are gaining a new way of reporting cause of deaths, by using their smartphones. The new electronic Cause of Death (eCOD) mobile app allows for clinicians to follow step by step instruction to enter detailed information in regard to patient deaths.

Many sleep apps aren't effective in improving rest

Smartphones are filled with all kinds of applications, but those designed to help you sleep might not help. A study, published in Preventive Medicine Reports, found, while many sleep apps help users set goals and manage their sleep, most do not use effective methods to help sleep-deprived users. 

Half of new urologists have unprofessional content on Facebook

Facebook is a place for people to post about their daily lives—but for doctors, posts can potentially objectionable content that can be unsettling for patients. A recent study, published in BJU International, analyzing Facebook content of urologists found nearly half of the profiles contained unprofessional content.

Face-to-face evaluation, teleconcussion services in 100% agreement

Telemedicine is able to provide point-of-service care in medical emergencies. A recent study, published in Neurology, found telemedical concussion services and face-to-face evaluations agreed on diagnoses 100 percent of the time.

Telehealth saves rural hospitals more than $80,000

A recent study from NTCA–The Rural Broadband Association found that the implementation of telehealth saves hospitals an average of $81,300 a year. 

Virtual reality reduces pain in hospitalized patients

3D virtual reality (VR) technology is for more than just video games. In a study published in The Journal of Medical Internet Research Mental Health found VR headsets effective in reducing a patient's pain after only 15 minute.